﻿using UnityEngine;
using System.Collections;
using System.IO;
using System.Collections.Generic;
using System;
using UnityEditor;

/// <summary>
/// modify eclipse project
/// </summary>
namespace UnityEditor.EclipseEditor {

	public class EUPE {

		//modify eclipse project
		public static void ModEclipseProject(string eclipseProjectPath, string modPath ){
			ELProject eProject = new ELProject (eclipseProjectPath);
			Mod mod = new Mod (modPath);

			eProject.Apply (mod);
		}
		//copy eclipse project and apply modifacation 
		public static void Export(string sourceEclipseProjectPath, string targetEclipseProjectPath, string modpath)
		{
			//to do

		}



	}

}

